Archived

This topic is now archived and is closed to further replies.

Sultan33g

Star Wars The Old Republic

569 posts in this topic

Probably still going to pick it up tomorrow....hope they fixed these server queues I've been reading about. Is that standard stuff for MMO's? I got in Rift about a month after launch and didn't have to see anything like server queues.

Share this post


Link to post
Share on other sites

It is standard at launch. When Rift launched there were long server queues.

I'm on Sanctum of the Exalted Republic side and have had no queues at all.

Share this post


Link to post
Share on other sites

Belgoths beacon doesn't ever have ques. Loving it

Share this post


Link to post
Share on other sites

I took Kurbs advice and turned off shadows, MUCH better thanks!

So far...

I'm at level 8 and so far the game is VERY linear - story trumps all. The Jedi temple location is very nicely done but the area seems pretty constrained as to where you can go and what you can do. The interaction of the NPCs via video and audio gameplay looks great, and the ability to ask questions a certain way is cool - but sometimes I get a bit bored listening to them talk and would rather have the text boxes back so I can skim and get to the meat of the matter. It seems the've crafted this game for casual gamers that like Star Wars and want to hit things with a lightsaber. I'll have to create another character like a bounty hunter and check that out as well.

I can only compare this to LOTRO - and I think that LOTRO has a better ability for the character to move around and choose different things to do, more side quests that don't always involve killing stuff, etc. SWTOR is a more advanced UI with better battle animation that has the potential for way cooler stuff down the line.

Once off the starter planet things get much better especially on the republic side. Much bigger planets.

Share this post


Link to post
Share on other sites

I figured as much but don't want to miss anything -

I guess the issue I have so far is Star Wars is supposed to be BIG, and when I hop on a speeder to go to one of the other "travel locations" I'm simply going over a hill and arriving at the next spot. You can't control the speeder (do you get your own later?) which is kind of odd.

The plot is a bit contrived with the "you are a special Force person!!!1!" but it's interesting. The idea that the Jedi teacher sends you out on all these missions critically important to the order instead of working with say, the Council on them, is quite a stretch.

Share this post


Link to post
Share on other sites

You do get your own speeder at level 25.

I don't know the JK story, but the agent, BH, and Consular stories all made sense from a "Why me?" standpoint.

Share this post


Link to post
Share on other sites

I figured as much but don't want to miss anything -

I guess the issue I have so far is Star Wars is supposed to be BIG, and when I hop on a speeder to go to one of the other "travel locations" I'm simply going over a hill and arriving at the next spot. You can't control the speeder (do you get your own later?) which is kind of odd.

The plot is a bit contrived with the "you are a special Force person!!!1!" but it's interesting. The idea that the Jedi teacher sends you out on all these missions critically important to the order instead of working with say, the Council on them, is quite a stretch.

Ha, wait til you get to Coruscant. I almost feel like they made stuff big just to make it big. I do think they didn't do a real good job of making stuff 'feel' big, which is something WoW pulled off perfectly imo.

There's a difference between something with a large scale and something that feels wide open. Idk if I'm describing that well but wow just felt bigger because I could start running at the north side of a continent and run for hours. I understand that swtor is a galaxy, not a world, so they can do that. But perhaps if you left a planet and had free control to move around in your ship it could give that same feeling. Simply seeing the approach to the republic/empire fleet instead of loading the hangar bay would do a lot to make it feel bigger and more epic.

And I think the JK and JC stories are a little bland. They have their moments but I'm enjoying the Sith much more. I just finished the main quest line for a planet working under a sith lord that I flirted with the whole time. Once everything was finished up I gave her a little pickle tickle and went on my way. It's the little things. Playing as a sith you get more smart ass dialog options and everything just seems more fun. The dark side options can get pretty brutal though, I've felt like a total asshole a few times and actually regretted my decision(on the flip side I made a light side decision that came back to have a negative consequence and I felt bad too).

lol - after just posting this I see this. And fyi, the result of that quest is the light side option. Jedi dark/light options are whether to tattletale on 2 padawans in love or keep it secret, sith dark/light options are murder a rogue sith's son and wife or just murder his son and bang his wife. Sith ftw.

Share this post


Link to post
Share on other sites

Not really liking the talks of linear gameplay.

I haven't played Rift but I don't think swtor is any more linear than others. Often linear could be replaced with streamlined. Being a story driven game it makes a lot of sense to be linear to a point. You can go anywhere you want but you have to follow the questline to level properly and the side quests complement the main class story line for each planet. Honestly it feels a little awkward if you don't follow the set path. I just finished rushing through the class quests on a planet because I knew I'd get the healer companion and I really needed him because SWs and JKs are pretty gimped. Now that I'm going back and finishing the side quests they seem weird because I've already completed the planet's story arc(i.e. I'm fighting rebels that I've already put down).

Share this post


Link to post
Share on other sites

Well I'm looking forward to getting off the training planet then.

I was an original SWG player and actually really liked it until they changed combat. You could travel around entire planets, drive speeders, then starships; and it was biased towards being a rebel (which I felt was more true to the concept of Star Wars). It had a lot of issues but for it's time I thought it was great.

Share this post


Link to post
Share on other sites

damn down until midnight.. sucks.. I been spending a lot of time hunting down the holocrons lol.

Share this post


Link to post
Share on other sites