ATTENTION NERDS: MADDEN 13 DemoReleased Tuesday 8/12/12
Posted 15 August 2012 - 05:08 PM
The dealbreaker will be the Franchise mode (Connected Careers, in particular the head coach part). If that's any good, I get the game. If it reminds me of 09 and 08 (the last madden games I owned or played) or NCAA 12, I'll pass.
Posted 15 August 2012 - 05:21 PM
Posted 16 August 2012 - 11:10 AM
Posted 16 August 2012 - 02:03 PM
Who has the read option? I'll admit, I didn't explore a lot of the playbook for SF, and I pretty much chucked it around. I was probably 70-30, pass lol.
Demo is ok. Every single rb it seems can flat out fly (Brandon Jacobs. Really). Still can't figure out how to run the read option.
Oh yeah, I played it last night, finally... Only NYG v SF was available, so I chose to be San Fran. Caught two different user catch TDs with Moss and one with Vernon Davis. The Moss TDs were incredible, they were well defended and I jumped at the right place and the right time and brought them down, one right in the back of the endzone and I had to get both feet down.
I am more excited about this years version than I have ever been in recent memory. Sure, it is going to take some getting used to when it comes to certain intricacies, but overall it feels like a NEW GAME. Remember when Dreamcast came out with the 2k games when PS was pumping out all that hexagonal/cube filled crap like Gameday? That's what this Madden almost felt like to me. The first time I played NFL2k.
The new game engine makes a huge difference. I'm sure they'll have to tweak some things with the first update and change some sliders around to balance the game out, b/c as of right now, I can see the rocket catching and bullet passes being exploited b/c defenders don't have time to react unless they're already standing in position.
But, the movements are so much more realistic and smooth. I also love how between plays the players will fall if they walk over another player on the ground or run into another player. And that's another thing that's so awesome about this engine - NO GHOST PLAYERS. During the kickoffs, I tried to cut back behind a blocker and got too close, welp, Ginn lost his balance and falls forward on his face, lol. I had it happen with Gore too... No more cutting through guys, every player is weighted and real. Awesome experience.
Posted 16 August 2012 - 02:09 PM
Posted 16 August 2012 - 05:06 PM
Posted 16 August 2012 - 08:47 PM
CBs auto soft coverage now....it will be interesting to see how you can use this. This made it too easy to run the power O against the cpu.
Russell Wilson is rated way higher then I thought he would be. I use the Seahawks in one of my online leagues. This makes good practice.
RG III light my ass up on his first drive. Literally 8 broken tackles, 3 behind the line of scrimmage.
There are a lot of aspects that make this game a demo, i'm ready for the 28th!!
Posted 17 August 2012 - 11:38 AM
Posted 19 August 2012 - 06:20 PM
still trying to get used to this new engine..
49ers defense gets tired too quick.. how did they manage to make it to the NFC championship with most of their starters off the field 50% of the time? oh, it's Madden...
Posted 24 August 2012 - 07:11 AM
If throwing to the right side slot TE-WR, wait till the wr passes the lber and bullet pass or slightly less and put the direction stick at the 7 oclock direction..auto catch every time. 4oclock if throwing to the right screen side slot Wr.
I got vernon Davis and Mario Manningham 15-17 catches for 450 yards 7 tds combined. The slot guy or TE on the right side of the screen typically gets open..look for the cvg roll and make the approiate read.
It worked but it was boring just running the same three plays and seeing if I could get away with this pass..hopefully it is updated when the game is out. Yes it would be cheesing to do this all game but I know what I can use out of my back pocket!