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ATTENTION NERDS: MADDEN 13 Demo

Released Tuesday 8/12/12

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#25 tarheelpride

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Posted 15 August 2012 - 05:08 PM

I wasn't thrilled with the demo. played as the Redskins and won 14-10, but the Seahawks kicked a FG with less than 2 minutes left in the 4th quarter and kicked off to me. I ran the clock out. The CPU was stupid in that aspect. Blocking mechanics are better, but I still see the suction effect on D when I rush the passer. Passing is easier this year. Players looked a bit fluky to me, but the graphics were overall well-done. Commentary was ok.

The dealbreaker will be the Franchise mode (Connected Careers, in particular the head coach part). If that's any good, I get the game. If it reminds me of 09 and 08 (the last madden games I owned or played) or NCAA 12, I'll pass.

#26 CarolinaKid704

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Posted 15 August 2012 - 05:21 PM

try a online franchise with a commish and rules. There are hundreds of them out there now.

#27 CatofWar

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Posted 16 August 2012 - 11:10 AM

Demo is ok. Every single rb it seems can flat out fly (Brandon Jacobs. Really). Still can't figure out how to run the read option.

#28 Proudiddy

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Posted 16 August 2012 - 02:03 PM

Demo is ok. Every single rb it seems can flat out fly (Brandon Jacobs. Really). Still can't figure out how to run the read option.

Who has the read option? I'll admit, I didn't explore a lot of the playbook for SF, and I pretty much chucked it around. I was probably 70-30, pass lol.

Oh yeah, I played it last night, finally... Only NYG v SF was available, so I chose to be San Fran. Caught two different user catch TDs with Moss and one with Vernon Davis. The Moss TDs were incredible, they were well defended and I jumped at the right place and the right time and brought them down, one right in the back of the endzone and I had to get both feet down.

I am more excited about this years version than I have ever been in recent memory. Sure, it is going to take some getting used to when it comes to certain intricacies, but overall it feels like a NEW GAME. Remember when Dreamcast came out with the 2k games when PS was pumping out all that hexagonal/cube filled crap like Gameday? That's what this Madden almost felt like to me. The first time I played NFL2k.

The new game engine makes a huge difference. I'm sure they'll have to tweak some things with the first update and change some sliders around to balance the game out, b/c as of right now, I can see the rocket catching and bullet passes being exploited b/c defenders don't have time to react unless they're already standing in position.

But, the movements are so much more realistic and smooth. I also love how between plays the players will fall if they walk over another player on the ground or run into another player. And that's another thing that's so awesome about this engine - NO GHOST PLAYERS. During the kickoffs, I tried to cut back behind a blocker and got too close, welp, Ginn lost his balance and falls forward on his face, lol. I had it happen with Gore too... No more cutting through guys, every player is weighted and real. Awesome experience.

#29 CatofWar

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Posted 16 August 2012 - 02:09 PM

San Fran has it out of gun trips I think. One of the gun formations

#30 C47

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Posted 16 August 2012 - 05:06 PM

Skins have read option I believe. Seem to remember running a couple of plays of it with RG3....

#31 CarolinaKid704

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Posted 16 August 2012 - 08:47 PM

Beat cpu Seahawks 12 Redskins 7 on all-madden.

CBs auto soft coverage now....it will be interesting to see how you can use this. This made it too easy to run the power O against the cpu.

Russell Wilson is rated way higher then I thought he would be. I use the Seahawks in one of my online leagues. This makes good practice. :)

RG III light my ass up on his first drive. Literally 8 broken tackles, 3 behind the line of scrimmage.

There are a lot of aspects that make this game a demo, i'm ready for the 28th!!

#32 Keep Pounding

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Posted 17 August 2012 - 11:38 AM

I like it, drop passes get annoying playing on all madden. But I love the touch pass. ran a few Kick offs back, seems like 2011 again, shake blitz is still there (heard a new patch is already out to solve this), Demo is way better than NCAA, Still seems out routes are almost unstoppable going against the cpu, but at least in routes are not covered like they are in NCAA, as the WR cuts the DB is cutting and being like 4 yards ahead of the WR every time. Run game is better, passing is easier.

#33 bleys

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Posted 19 August 2012 - 06:20 PM

on All-Pro? my best game was using the Giants, 3 INTs on D, 2 pick 6's.. 37-7.. gave up a late TD.. about 255 yards passing.

still trying to get used to this new engine..


49ers defense gets tired too quick.. how did they manage to make it to the NFC championship with most of their starters off the field 50% of the time? oh, it's Madden...

#34 TANTRIC-NINJA

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Posted 24 August 2012 - 07:11 AM

I was practicing at all madden with the demo. You can throw to the streak after the wr passes the LBers..just pass lead down and inside.

If throwing to the right side slot TE-WR, wait till the wr passes the lber and bullet pass or slightly less and put the direction stick at the 7 oclock direction..auto catch every time. 4oclock if throwing to the right screen side slot Wr.

I got vernon Davis and Mario Manningham 15-17 catches for 450 yards 7 tds combined. The slot guy or TE on the right side of the screen typically gets open..look for the cvg roll and make the approiate read.

It worked but it was boring just running the same three plays and seeing if I could get away with this pass..hopefully it is updated when the game is out. Yes it would be cheesing to do this all game but I know what I can use out of my back pocket!

#35 chef17

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Posted 25 August 2012 - 05:43 PM

I hate all madden with a passion. 10 drops in a game