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The Last of Us...

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Posted

Sorry to offend anyone who thinks this game was awesome, but my sense of awe wore off after the first hour or two when I realized all I was doing was the same repetitive ish in a cyclical manner non-stop, just so I could get to another overly emphasized cinematic cutscene. 

 

On top of that, I got so tired of the anxiety of dropping down into a secluded location only to find 10 clickers and a bloater and have to fight my way out in order to get back out of it...  Man, the game was stressful and the action was so repetitive and limited in those situations that it only added to the anxiety - it wasn't fun.  I just got to where I wanted to beat each situation so I could see what was going to happen next.

 

***SPOILER ALERT BELOW***

After heavily playing it for the first two days, I finally got to St. Mary's Hospital to deliver Ellie, only to have the convo with Marlene and find out that Joel no longer wants to save the human race...  WHAT?!?!  ARE YOU fuging SERIOUS?!?!?  I just spent almost 18 hours fighting off droves of humans and zombie-like creatures in dark, dank, desolate places with little to no help from AI comrades to deliver the cure to the human race on the otherside of the f'ing country, and NOW...  NOW YOU DECIDE YOU DON'T WANT TO GO THROUGH WITH IT?!?!  WHAT A fuging WASTE!

 

Look, I don't care if he started to look at her as a daughter, if that was a real situation and you fought your way to that point of survival so that she could provide the cure to the human race, you ENSURE it happens.  When I found out that Joel wanted to get her back out of surgery, I almost lost my poo.  It was at that point that I knew I couldn't get that 18 hours of my life back that I just wasted for no reason at all.  Give me a REAL happy ending...  You know, like them figuring out a cure and humans returning to humanity and rebuilding their world...  Not Joel turning into a bitch so he could take Ellie back to a life in a walled up town in which they could be killed in their sleep on any given day by other humans or infected non-humans.  Yup, sounds like an awesome life.  Sacrifice returning back to a normal life and rebuilding humanity as it once was thanks to Ellie's cure so that you can keep her as an adopted daughter to satisfy your own selfish spur of the moment feelings?  What are you gonna do?  Watch TV together?  Go fishing together?  Take her to the movies?  Teach her how to finally fuging swim?  You fuging idiot.  None of it is possible in the state of the world as it was in the game.  Solid, solid decision.

 

What a fuging idiot.

 

I actually got murked two different times on the final chapter to go get her out of the OR, so after basically realizing that the developers/writers of this game just wasted 18 hours of my life, I decided I didn't want to go through another repetitive battle with fake first-person autonomy in order to get to the next scene showing me what gifted voice-actors and writers the developers had assembled...  I googled the walkthrough and watched what happened instead.

 

EVEN WORSE.

 

So, not only do you not give Ellie up to find the cure...  YOU KILL EVERY fuging PERSON WHO BELIEVES IN AND WANTS TO FIND A CURE - THE FIREFLIES AND THEIR DOCTORS/SURGEONS.

 

LOL, fuging GENIUS.  I even read where people said they tried to avoid killing the surgeon in the final chapter so that they could find the cure eventually...  One hilarious scenario I read had some guy throwing a brick at the surgeon and it bounced off of him like a wall, lol...  THE DEVELOPERS OF THE GAME INSIST YOU KILL THE ONE SURGEON YOU KNOW OF IN THE GAME THAT CAN SAVE THE WORLD, lol.

 

At this point, I couldn't believe it...  UN-fugINGBELIEVABLE.  WHAT A HORRIBLE GAME.

 

I decided I was going to see if multi-player was any better and would make a decision on it...  Well, I beat the final chapter in about 5 minutes and was still disgusted with it.  Tried supply raid on multi-player and found it to be extremely unsatisfying and unimpressive, much like the storyline and gameplay itself in the single player mode.

 

I have no idea how this poo got a 10/10 from critics.  Who is happy with that ending?  Who is happy with walking behind some idiot that's going to turn into a carnivorous mushroom later as they yap away about how life used to be so that you can press triangle to help open the door for them into the next cutscene?  The game is really an 18 hour long movie with the gameplay just being a gateway to the next riveting cinematic scene. 

 

Other than that, here is the game in a nutshell:

 

Going to find the Fireflies lab.  Found it.  Hey, schucks, no one is here, wonder where they all went?  Hey, WTF gaiz?!?!  We're now trapped inside of building with numerous enemies closing in, I guess we'll have to fight our way out.  We got out!  Let's go to the next deserted location and do the same thing!

 

Wash.  Rinse.  Repeat.

 

I sold it back to Best Buy yesterday and bought myself a new bluetooth with the difference, lol.

 

/rant

 

 

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Posted

Well

I was actually fine with the ending as I see that's what most people would do. What good would have it been to find a vaccine? It would become one more resource that people would have fought over. Joel already lost one child, and I don't think he could stand to lose another for a possible vaccine. Can you honestly tell me that you would sacrifice a child that you see as your own for the betterment of humanity after society has completely broken down?

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Posted

Also, it's not as if Joel simply didn't go through with it, he didn't know they planned on killing her. I liked the ending, I would have been pissed if he feebly let Ellie die.

 

There was also no guarantee that they would have successfully made a cure. And how could they have administered it on a large scale, or at least enough to make a difference? The world was screwed either way.

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Posted

I watched a couple hours of a play through today.  This seems like a very solid game.  It looks like the gameplay was a little weak/repetitive but the story looks top notch.  

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Posted

1. The ending opens up a sequel and Naughty Dog is notorious for making trilogies.

 

2. They planned on killing Ellie for a possible cure. Marlene was hellbent on getting a cure so bad she was blinded by it, She wasn't motivated by saving Humanity, that was just the mask she was wearing to make it sound better. It was selfish. (She wasn't trying to save humanity, she was trying to escape the world they're in thinking a cure would magically fix it) You don't kill someone to extract 1 thing that could lead to a cure. If the thing they extracted is of no use, you just lost everything else that could have helped. If it was me, I'd probably try to find an alternative, it's not like the world isn't practically already over anyway. We're not racing against time to save the rest of humanity. They're just surviving as is. In the world they live in, their biggest threat is the human enemy. A cure won't fix that.

 

3. I guess Linear Story-based Action-Adventure progression isn't for everyone. I feel like if you had to make the choice in the game, then it'd be a different for people.

 

I don't know, these are just my thoughts. I'm pretty sure there's gonna be a sequel so whatever.

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To each their own, but it blows my mind that a game can take such a risk with a story and people still find a way to complain about it. Joel is such a good character because in the end, you could almost say you were playing as a "bad guy" the entire time because of his selfishness and brutal response to the world around him. The great thing is that the beginning of the game, it immediately makes you feel sorry for him and better understand why he is who he is.

 

And in that regard, really what good does a cure do at this point? Is that going to stop people from killing people? Eating people? Raping people? The world the Last of US takes place in is too far gone, society has changed too much. The infected aren't even the biggest threat, just the catalyst that turned the world over on itself.

 

Even the "good" people you meet have their flaws. They care only for themselves or are not willing to help others out. Even the characters I wanted to like still had flaws that were hard to get over. Are the Fireflys really that much better, they still seem to me as much as a shoot-first-ask questions later as anyone else. You could almost make the argument that there was really only one innocent person in the game...Ellie.

 

Maybe the connection wasn't there for everyone, but the game did a excellent job in making you care about and want to protect her. She is the reminder of good left in the world. The little actions like her ducking under Joel's arm in cover, telling jokes and watching her experience things she's never seen before add up to a pretty powerful character. It was always the little things too, like in the toy store when the robot was thrown on the ground. After everyone had left and I was searching for supplies, I noticed Ellie walk over to the toy, but as I watched she just stood there, watching the surroundings. I continued looking around but cut the camera back in time to see her standing back up and the toy missing. And when she hands you the picture of you and your daughter towards the end...that was a pretty moving scene and reinforced the connection between them.

 

If the game had given you the option to walk away at the end, or save Ellie, and you choose to walk away, I think you missed the point.

 

I think the repetitive argument is about the worst and most over used gaming criticism ever. But then again, I didn't have to ask for help on perfectly good level design during my super speed run of the game

 

 

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Posted

Work finally is starting to slow down, so after owning the game for almost 2 weeks, I got to start playing last night. My god, it's glorious!  I honestly don't care if the whole thing plays exactly like the linearity of the first couple chapters, the plot, action, graphics and voice acting are just amazing. I wish more movies were this entertaining.

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Posted

This game reminds me a lot of Alan Wake from a few years back, which I greatly enjoyed playing. Gameplay here is deeper, but the feel, visual style, and overall mechanics have a lot in common to me.

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Posted

I've been listening to the soundtrack a lot at work recently. I love how guitar heavy it is, plays well straight through, helps to zone out in computer work.

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Posted

Just got this from red box.

 

Hope I get to be alone tonight to get all up in it.

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Posted

 

If the game had given you the option to walk away at the end, or save Ellie, and you choose to walk away, I think you missed the point.

 

I think the repetitive argument is about the worst and most over used gaming criticism ever. But then again, I didn't have to ask for help on perfectly good level design during my super speed run of the game

What are you trying to say here?

 

Referring to me personally?

 

 

As far as the similar arguments all of you pro-The Last of Us guys are making, my point remains the same. 

 

After you've taken the journey that you have with Ellie and saw all that you have seen, how could you NOT want to explore the possibility of a cure?  The question of how it would be administered, would it be exploited, etc. could all be worked out along the way.  So, how did you guys feel about the Will Smith version of I Am Legend?  What about World War Z.  It's the same concept, the difference is, in this game, you are put in the driver's seat...  Well, at least until it matters the most.

 

As I said, it wasn't just that you didn't allow Ellie to serve as a potential cure and fix-all for humanity, it was the brutality and mindlessness in which it was done.  BY DESIGN, the developers make you kill the brain surgeon that was about to operate on Ellie.  The dude pulled a scalpel on you, lol...  You've fought off infected and humans alike, armed with much more, and you couldn't just let the brain surgeon off with a non-fatal shot, or perhaps a knockout punch?  It was ridiculous. 

 

It seems like the difference between our views is that those of you in favor of the ending feel like it was pointless to let her die because there was no guarantee that she would provide the cure, while I feel it was pointless to not attempt to find a cure considering all of the good it could do IF they indeed could develop one from her.

 

As you have stated, as did I previously, the world they were living in was unbearable.  So, why not attempt to salvage it?  Furthermore, Ellie stated at the end that she wanted to be the cure and recounted all of the people she lost along the way because there wasn't one...  So, Joel selfishly went against her wishes and then lied to her about it.  How is that a great ending?  Again, what are they going to do with their newfound father/daughter relationship?  Go camping in the wilderness?  Go out to see a movie?  Register her for a youth league soccer?  LOL.  NO.  Without a cure, they will continue to fight for their lives everyday and FOR WHAT?  For nothing.  What is the likelihood of humanity continuing to survive in those conditions? 

 

Without attempting to find a cure, the chance is an eventual zero.

 

By attempting to find a cure, the chance is far greater than that.

 

But, by not allowing Ellie to be sacrificed for the greater good, you're living for the moment, just as you have been since the game started.  There is no future to plan for.  There is no hope. 

 

Many of you are right - humans are out of control in this game and are the greatest enemy.  But, you're basically saying, what's the point of saving them?  They're evil and worthless?  "People will still be shot, raped, stolen from, etc."  Well, how do you feel about the current state of things in reality?  No one should bother with trying to change things for the greater good because society is already ruined?  LOL...

 

Again, I don't mean any offense to anyone who enjoyed the game, as Seamonk said, I discovered this linear story-based genre IS NOT for me.

 

 

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Posted

The thing is it's not an RPG.

 

You're playing as Joel, not yourself. That was Joel's choice, like it or loathe it.

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