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GTA V officially announced

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And for some old leaked news .

  • The game world is absolutely massive and will push both Xbox and PS3 to the very limit in terms of what it has accomplished. Yes, the main city is simply Los Santos however is it AT LEAST 4 times bigger than Liberty City in GTA 4 and that is just Los Santos. The surrounding country side, beaches, etc are massive. For instance, we saw the main character (an African/American, early 30′s) travel by car from the center of Los Santos into the wilderness and it took over 15 minutes. The views were incredible from farmhouses with cattle, huge wind farms, an oil refinery which appeared to be living and breathing with nearly 100 NPCs working on machinery, operating vehicles, lifting and loaded, etc, unlike the gas works in GTA 4 which seemed to only house a few NPC at a time. The forests are more beautiful than those in RDR and featured people camping, young NPC drinking and dancing around campfires, people riding dirt bikes and jumping over logs, streams, etc. The water effects, forna, plants, trees all looked beautiful.
  • The shooting mechanics have been greatly improved with animations for diving, climbing, rolling and crawling all added for better realism. The re-loading animations for new ammo also look cooler, less static.
  • There is much more climbable elements in the world such as ladders, overhand climbing, etc.
  • There are animals in the game from dogs to cattle but at this time it is not confirmed if you will be able to harm the animals. Rockstar were able to get away with it in RDR as it was a true depiction of the world in which the game was set. Allowing dogs/cattle to die in a game sent in current times may cause headaches with PETA. Its unclear if Rockstar were joking here.
  • There are planes to pilot and they can be crashed into buildings if you choose to do so….

  • Rockstar have included many, many more interior locations such as a shopping mall, college campus, police station, a huge hospital and there is also a vast underground sewer network which one mission later in the game involves a jet ski chase that culminates in a Fugitive-esque waterfall jump ( there are nods to the ridiculous but awesome Ballad Of Gay Tony missions)
  • The city is full of NPCs jogging, weight-lifting, hitting on women, being chased on foot by cops, shopping, washing cars, fixing fences, moving home, filling up their cars, etc
  • Cars can be upgraded/repaired and it has been considered to have a car have fuel forcing the player to fill her up.
  • The dating aspect of the game is gone. You still have a cell-phone but only people you will meet in the game will call you to ask you to do a mission or to ask you to do something else before the mission.
  • Weapons include the usual arsenal you’d expect but the flamethrowers, remote mines, laxer trip mines and claymores are included. It is possible now to pick up random objects in a street/building to use as a weapon. There is also a museum where it is possible to steal old age swords, axes, etc.
  • It is possible to rupture a fuel line and if you shot at the trail of gasoline it will lead straight back to the car blowing it up.
  • Mini games such as bowling, darts, etc have all gone. You can play basketball, weight train, arm wrestle, gamble and cage fight, enter triathlons, water races, cannoning, ab-saling, rock climbing, base jumping, ski diving. More to be confirmed.
  • Character customization is back but only in terms of clothing, body weight, etc. The player you start off which, much like CJ, can’t be altered by race, age, height, etc.
  • Rockstar said burglary missions may return but only as part of missions and not on neighborhood houses.
  • No children NPC at all. Ever.
  • There is now an ability to grab people and use as shields or in “hostage” situations.
  • The cops are much, much, much more realistic. If you kill somebody when you know there are no cops around you will not run the risk of a one star as often as you would in GTA4. The cops will use smoke and tear gas, dogs, riot gear and rams to knock down the doors of buildings you are hiding in.
  • You can enter some buildings and lock doors, push objects in the way to barricade.
  • You become better at things as the game progresses. If you only ride motorbikes then you will increase your skills, same as individual weapons.
  • Certain weapons can be customizable and some even home-made.
  • One mission involves breaking out a very familiar GTA icon from a previous game…
  • Torrential rain fall and sunshine and even tremors will appear in the game.

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What is your point with this statement? I'm not sure it is advisable to "whip a u-turn" at 90 MPH in any setting.

Because only in GTA IV can you whip a U-turn at high speeds with more efficiency than turning at normal speed.

Are you a native North Carolinian who learned to drive in North Carolina? If so, that would explain why you think the driving physics are "great"

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Because only in GTA IV can you whip a U-turn at high speeds with more efficiency than turning at normal speed.

Are you a native North Carolinian who learned to drive in North Carolina? If so, that would explain why you think the driving physics are "great"

All I was asking was clarification on your statement. I did not understand what you were trying to say.

If you want to be a dickhead then take it somewhere else.

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some new screenies from yesterday...




Game looks incredible, excited to see if there is like a dirt bike circuit, and also if playing sports like tennis, golf, (maybe even football/basketball) is implemented well....

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So it's San Andreas on a new console.

And that's exactly what I want, down to the same map. Vice city and San Andreas were both epic. I want mini guns. I want RPG leveling. And I sure as hell want the harrier. Didn't they take the army and FBI out of the 4th one? Shmucks

I'm definitely buying.

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•GTA V "evolves nearly every mechanic, features the biggest world in series history and introduces a new technology that radically changes the way players control the game.

•Three main characters are called Michael, Trevor and Franklin

•Michael is retired, early 40s, a highly successful former bank robber. Retired in luxury after making a deal with the FIB. He's in the witness protection program, he hates his wife who spends his m oney and hates him too, he doesn't understand his two teenage kids Tracy and Jimmy, he's forced back into the game as his money is about to run out

•Trevor is a career criminal, early 40s, drug user governed by his desires, prone to violent outbursts and destructive rampages, a loose cannon, former military pilot, used to work a bank jobs with Michael back in the day, always up for a heist

•Franklin, repo man, mid 20s, a young and ambitious hustler, works for an Armenian luxury car dealership that sells cars to those who can't afford them, when they can't pay up he plays repo man. He stumbles into Michael while looking for a hustle.

•A quick menu can be called up to switch characters, the camera pulls away into a Google Earth-style vantage point and then drops into wherever the chosen character is

•Trevor is described as having a "maniacal personality"

•Trevor is in Blaine County, a barren, rundown desert region filled with bikers, meth heads and other people from the fringes of society

•Characters can "flick off" people and people react differently depending on the area. In a rough-and-tumble neighborhood the reaction will be different from someone in a posh boutique store •Rockstar's playtester pours a trail of gas away from a vehicle and drops a zippo lighter on it, the flame travels back and causes a huge explosion

•Franklin is seen on Vespucci Beach looking for a car he's to reposess

•Waterfront activities include a muscle beach gym

•He drops the top of the car once he gets in

•Ammu-Nation is back

•Each character has his own personality motivation and skillset

•They go about their daily business when you're not in control, so you might find them in surprising situations when you take control of them again

•Each character has a fleshed out story arc

•Complicated, multitiered heist missions inspired by GTA IV's Three Leaf Clover are "peppered" into the game

•Heists are a big theme

•Rockstar is adressing mission diversity in pairing characters, it showed off a mission involving all three characters

•The trio need to perform a ******-and-grab to get the FIB off their bakcs

•Trevor berates security agent guarding a chopper, Michael urges him to calm down but he keeps running his mouth, he only agreed to do the mission in exchange for help springing his friend Brad out of jail.

•Franklin isn't to comfortable with Trevor

•The three change outfits and rapell down the side of a skyscraper, when they arrive players take control of Michael rapelling down, the mechanic is reminiscent of Rainbow Six Vegas

•The musical score seems to react to the action

•They extract the target by holding him hostage with one arm while pointing a gun at interrogators with the other, at that point an icon appears giving the player the option to switch character

•You can stay as Michael and try and pick of the enemies or select franklin, switch to his perspective and snipe them from afar.

•Transition is smooth and camera angle helps you adjust

•During the chase through Los Santos the player can switch to Trevor to pilot the getaway, snipe the other pilots as Franklin, or fire an assault rifle out the back of a chopper as Michael

•Rockstar is leveraging cinematic tricks learned from Max Payne 3

•Rockstar thinks GTA V is its strongest plotted game yet

•Most of the gameplay mechanics have been built from the ground up

•Cars hold better to the ground, Rockstar thought they were a bit "boat like" in GTA 4, it feels more like a racing game

•Shooting has evolved "a long way" in terms of feel and mechanics

•Melee is better, "it's never going to be as big a deal as shooting" but Rockstar "wants to make it feel really fun and strong"

•Sam Houser and lead artis Aaron Garbut were both really interested in doing a proper LA, which R* felt it didn't do with San Andreas

•The world is described as "the largest open-world playground in Rockstar history"

•R* chose one large city over three small ones to create the best possible experience and realise its proper version of LA

•World is bigger than RDR, San Andreas and GTA4 combined

•The ocean floor is fully detailed and can be explored

•Confirmed vehicles include BMX, mountain bikes, road bikes, dirt bikes, huge variety of cars and trucks, helicopters, planes, ATVs, Jet Skis, planes, helis

•R* has big plans for side-activities, eith sophisticated minigames in the vein of RDR's poker planned

•Each character will have unique hobbies only they can do

•No RPG-style customisation as the three characters have specific skills and traits

•No weight loss and gain as they pose a technical challenge pertaining to scale of the character. It was easer in San Andreas becasue standard def visuals were forgiving

•Entertainment inside intertainment is back in GTAV, so expect more cartoons and other forms of in-game media

•Outdoor activites mentioned include yoga, triathlons, Jet Skiiing, base jumping, tennis, and a full golf game on a full golf course

•Houser doesn't think there will be romances as it wouldn't work

•Each protagonist has a set of friends to interact with ◦Lamar: Franklin's friend, a good sort of crazy. He's very funny. ◦Jimmy: Michael's friend, lazy pot smoking 20 year old, they have a confused father-son relationship. ◦Ron: Trevor's best friend, paranoiac conspiracy theorist living in a trailer ◦Amanda: Michael's wife, he's been awful to her, she's a strong personality, bound to him but they can't stand each other

•Familiar faces from GTAV and Episodes from Liberty City may resurface, just not major ones like Niko or anyone from PS2 era.

•PS2 era characters are in their own universe, GTAV takes place in a HD universe, they don't co-exist

•CJ and Tommy are more like mythical characters in the GTAV world

•R* is learning from criticisms about its economy system and will have a fun, vibrant system. No properties, but lots of other stuff

•Mobile phone concept is back, but you won't be getting calls all the time, it's mainly used for activities

•Random encounters with citizens are coming back in a big way

•The dynamic mission system is similar to that of RDR, examples given include helping broken down motorists, figuring out the cause of a pile of dead bodies, being opportunistic and ripping off cash vans, or being a nice guy and catching muggers

•Multiplayer reveal is coming later

•There won't be any "major" celebrity names cast as main protagonists Last week Rockstar announced that the GTA V release date will fall in spring 2013 on consoles. GTA V pre-orders kicked off earlier this week.


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I loved them all. they all have good and bad things but you usually got your fun worth...comparing the 60$ to other shitty 60$ games at leas they put work into it t entertain

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I know it's not a popular opinion, but I wouldn't be pissed if I had to pay $69-$79 for these games that are blockbusters with hundreds of hours of gameplay. The fact that this game costs the same as these yearly released sports games that are basically roster updates are ridiculous IMO.

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