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Injustice: Gods Among Us (New D.C. Game)

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I thought the game was fun and the story line was great. The way you can interact with the levels is pretty cool and they're all very detailed. Each character is unique with unique special moves as well as their finisher. This isn't a RPG with 100 hours of game play but overall it is a great casual fighting game.

That's literally the worst part of the game.

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That's literally the worst part of the game.

Have you read a comic? Smashing someone through a wall or bashing them with a car is part of the lore.

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Have you read a comic? Smashing someone through a wall or bashing them with a car is part of the lore.

And yet, no Marvel game has ever made stage intractables that are unblockable.

Hmm, wonder if Capcom knows more about what they're doing that Netherrealm.

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And yet, no Marvel game has ever made stage intractables that are unblockable.

Hmm, wonder if Capcom knows more about what they're doing that Netherrealm.

Don't stand there like an idiot and you wouldn't get, pretty simple logic. Your style of play doesn't define a game, if you don't like getting hit with objects while you're standing defenseless then don't play a fighting game.

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Don't stand there like an idiot and you wouldn't get, pretty simple logic. Your style of play doesn't define a game, if you don't like getting hit with objects while you're standing defenseless then don't play a fighting game.

lol what?

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Game is alright. Fun, but zoning is a bit strong due to dashes not being cancelable. Lobo is tight and just dropped. I still prefer TTT2

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Have you read a comic? Smashing someone through a wall or bashing them with a car is part of the lore.

 

 

Yes, it's part of the lore. yet, Injustice makes those transition or stage attacks way too powerful and it unbalances the game. What makes it worse is that some of the characters have no attack with stage objects they just jump off them, which further unbalances the game and the character list. Each character should have a way to attack with stage objects and as a fighting game company they should have known that it was going to unbalance the game.

 

 They could have kept the transitions and stage attacks in the game, but lowered the damage significantly if they wanted to have that type of action happening in a fighting game.  

 

Those attacks just pack way too much of a punch and are super easy to pull off which makes it the worst part of the game for fighting game fans. 

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