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Latest xBox live CNet release


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#1 g5jamz

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Posted 21 May 2013 - 12:17 PM

http://live.cnet.com...event_live_blog

 



#2 carpanfan96

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Posted 21 May 2013 - 01:08 PM

Yea, they didn't mention it directly but that pretty much confirmed the always online system. The NFL and Halo thing was pretty nice, but they didn't really go into detail on the more important issues with the system. Games, whats up with the always online, xbox live price increase rumors.... so forth. 



#3 carpanfan96

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Posted 21 May 2013 - 01:17 PM

Change that, Spike confirmed that not every game will require an internet connection. If the developer takes advantage of cloud saves then it has to be online while playing. 



#4 carpanfan96

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Posted 21 May 2013 - 01:20 PM

Also on a Panel with Major Nelson, they mentioned a fee charge for all used games that are played on the system. Not backwards compatible either. 

 

 

 

http://www.polygon.c...atible-xbox-360

 

 

 

http://www.computera...e-for-xbox-one/

 

 

 

It's basically got a DRM on it for used games, each disk has to be tied to an xbox live account. Every game requires a install and if the same game is installed on two different accounts, the user has to pay a fee to play that game on their system. The system will have to be online during the install as well. 

 

Again it's not tied to the system solely, it's also tied to your live account. So based on what MS has said, for you GF or son/daughter to play the same game you would also have to play that fee. 

 

http://www.gamespot....ned-fee-6408671

 



#5 carpanfan96

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Posted 21 May 2013 - 01:53 PM

8gb of DDR3 Ram, however the system is using 3 different OS which will eat quite a bit of that ram up. So realistically the Xbox one probably has around 5-6 GB of ram for games. 



#6 Kurb

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Posted 21 May 2013 - 02:05 PM

Using the cloud for storage actually makes a ton of sense.

 

Being someone who doesn't really operate in the realm of used games I could care less if it has to be online 24-7



#7 carpanfan96

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Posted 21 May 2013 - 02:11 PM

The system also requires the Kinect to be plugged in to work and power on. Every SKU will come with the Kinect, so not a big deal. Just thought it was interesting that it had to be plugged in. 



#8 Kurb

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Posted 21 May 2013 - 02:12 PM

The system also requires the Kinect to be plugged in to work and power on. 

 

Does a Kinect come with it? 



#9 carpanfan96

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Posted 21 May 2013 - 02:12 PM

Using the cloud for storage actually makes a ton of sense.

 

Being someone who doesn't really operate in the realm of used games I could care less if it has to be online 24-7

 

 

Yea, I didn't think I'd use it much. However I've got about 500MB on my ps3 cloud right now, so it's a bonus for sure. 



#10 carpanfan96

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Posted 21 May 2013 - 02:13 PM

Does a Kinect come with it? 

 

 

Yes, every system will come with a kinect. Sorry about that. I'll update that post to include that information as well. 



#11 carpanfan96

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Posted 21 May 2013 - 02:16 PM

Now I briefly mentioned this before and it's not know exactly how the mandatory install and used game fee will work. Right now though, it's tied to the HD and xbox live accounts, so other xbox live accounts on the same system will recognize the game as used, unless their is a work around for that particular issue. 



#12 SZ James (banned)

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Posted 21 May 2013 - 02:16 PM

Everything I predicted came true

-shocked face-

#13 Kurb

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Posted 21 May 2013 - 02:23 PM

Now I briefly mentioned this before and it's not know exactly how the mandatory install and used game fee will work. Right now though, it's tied to the HD and xbox live accounts, so other xbox live accounts on the same system will recognize the game as used, unless their is a work around for that particular issue. 

 

Ouch..

 

 

So you couldn't even borrow a friends game.

That's brutal.



#14 carpanfan96

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Posted 21 May 2013 - 02:25 PM

Details about the way the OS works.

 

 

The system has a main OS, then it has a APP level and another level that are always running. Just mentioned on the tech panel that's live. 

 

The back of the system as two HDMI port's on it, one in and one out. Uses the Windows snap feature to allow to apps to run at the same time, Also has skype built into the system. 

 

 

The always online information is in regards to a feature that developers can take advantage of called Azure computing which would require the always online feature to be active. 

 

 

 

 

 

 

 



#15 carpanfan96

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Posted 21 May 2013 - 02:26 PM

Ouch..

 

 

So you couldn't even borrow a friends game.

That's brutal.

 

 

From the way it's being worded right now by MS, yep. 

 

The system has a mandatory install and is tied to your xbox live account. If the game is recognized as used, there will be a pop up that requires a fee to allow the game to be installed on the system.  Once the game is installed you no longer need the disk to run the game. 




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