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Madden 2012 Player Roles


The_Cannon

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I'm leaning that way too, but I want to know if it is at all possible to play defense once again, because last year it was impossible to tackle ANYONE.

There is a new tackling mechanic that has received some really good reviews from hands on impressions. Also Zone defense get a huge upgrade this year so covering the pass is a lot smoother from everything I've read...

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Sorry but I see a problem with C.J. Spiller importing in with speed in the 70s...you don't want your game to be realistic then don't use it....

I didn't have that problem. And being able to change players to however you want makes the game realistic?

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I didn't have that problem. And being able to change players to however you want makes the game realistic?

It's in the hands of the user. You can edit the draft classes to reflect the players real attributes. Obviously you can exploit the game and if that's how someone wants to play the game then more power to them but I'm just happy to not have 4.3 guys importing in with 4.8 speed. Or to not have a player progress after winning the rushing title in their second season. Like I said you don't like it don't use the option or just don't buy the game. This is something the sports gaming community has wanted in Madden for a LONG, LONG time and it makes the game much more realistic if used correctly....

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It's in the hands of the user. You can edit the draft classes to reflect the players real attributes. Obviously you can exploit the game and if that's how someone wants to play the game then more power to them but I'm just happy to not have 4.3 guys importing in with 4.8 speed. Or to not have a player progress after winning the rushing title in their second season. Like I said you don't like it don't use the option or just don't buy the game. This is something the sports gaming community has wanted in Madden for a LONG' date=' LONG time and it makes the game much more realistic if used correctly....[/quote']

But the problem is you have no idea what a future rookie's attributes would be. You are simply guessing. If the problem is importing draft classes then it would makes sense to fix that. Just my opinion.

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My biggest issue, by far, with the recent 2 Maddens is the removal of individually training each player. I HATE the potential system because it essentially puts a cap on how good a player can be. I liked being able to train the accuracy of my QB's or improving the speed/hands/etc of my WR's/RB's. It also gave me something else to do in franchise mode and gave it more depth.

I hate that each draft is automatically set because it ruins online franchise mode. everyone just loads up that guide that gives exact ratings/potential of each player and drafts him. again, TOO EASY.

then there is the whole ultimate team bullshit. they waste way too much time/resources on this and ignore the off-line modes because it generates more money. from a business standpoint I absolutely understand why they(and most games these days) do it, but it really makes me hate it because I usually only play franchise mode and the occasional online match.

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But the problem is you have no idea what a future rookie's attributes would be. You are simply guessing. If the problem is importing draft classes then it would makes sense to fix that. Just my opinion.

I think if a guys fast as poo in college you know he's going to have that same speed in the NFL. I find it hard to believe that you've never experienced the problem with importing draft classes since it's been a HUGE issue ever since this generation of Madden....

As for fixing the way they import, it's easier said then done because each game has some different attributes and Madden bases a lot of attributes on where a player is drafted. Another perk with being able to edit players is getting players with the right skin color, hairstyle, not having DE's that weigh 240 pounds etc...

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I think if a guys fast as poo in college you know he's going to have that same speed in the NFL. I find it hard to believe that you've never experienced the problem with importing draft classes since it's been a HUGE issue ever since this generation of Madden....

As for fixing the way they import, it's easier said then done because each game has some different attributes and Madden bases a lot of attributes on where a player is drafted. Another perk with being able to edit players is getting players with the right skin color, hairstyle, not having DE's that weigh 240 pounds etc...

I have had players lose a couple points in attributes, I have never had a player go from 90 speed to 70.

And I haven't edited a player in a while so I could be wrong. But I thought you already could change their skin, hair, ect. The only thing you couldn't change was their attributes.

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I have had players lose a couple points in attributes, I have never had a player go from 90 speed to 70.

And I haven't edited a player in a while so I could be wrong. But I thought you already could change their skin, hair, ect. The only thing you couldn't change was their attributes.

The biggest physical thing is weight, which you can't change. Especially with momentum based tackling where weight is "supposed" to make a difference this year, it's critical to be able to make a DE normal size. Guys come in all the time underweight and over the course of the season bulk up to gain leverage at the LOS....this is something that doesn't happen in Madden. I don't believe you can edit anything else in franchise but I could be wrong. Like I said, if you can't control editing players realistically don't use it but the Sim gaming community has wanted this feature for years....

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My biggest issue, by far, with the recent 2 Maddens is the removal of individually training each player. I HATE the potential system because it essentially puts a cap on how good a player can be. I liked being able to train the accuracy of my QB's or improving the speed/hands/etc of my WR's/RB's. It also gave me something else to do in franchise mode and gave it more depth.

I hate that each draft is automatically set because it ruins online franchise mode. everyone just loads up that guide that gives exact ratings/potential of each player and drafts him. again, TOO EASY.

then there is the whole ultimate team bullpoo. they waste way too much time/resources on this and ignore the off-line modes because it generates more money. from a business standpoint I absolutely understand why they(and most games these days) do it, but it really makes me hate it because I usually only play franchise mode and the occasional online match.

I completely agree with the first part. I enjoyed being able to train my players in franchise.

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The biggest physical thing is weight' date=' which you can't change. Especially with momentum based tackling where weight is "supposed" to make a difference this year, it's critical to be able to make a DE normal size. Guys come in all the time underweight and over the course of the season bulk up to gain leverage at the LOS....this is something that doesn't happen in Madden. I don't believe you can edit anything else in franchise but I could be wrong. Like I said, if you can't control editing players realistically don't use it but the Sim gaming community has wanted this feature for years....[/quote']

I just think being able to edit attributes can take away from player progression. Why work to get a 7th round pick better when you can just change him in two minutes? I see what you're saying tho.

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I just think being able to edit attributes can take away from player progression. Why work to get a 7th round pick better when you can just change him in two minutes? I see what you're saying tho.

If you want to change him then go ahead (it's your game who am I to tell you how to play it) but progression doesn't even work right most times. I actually wanted to test progression so I set the game down to pro and literally won the MVP and superbowl MVP with a 5th round rookie QB (Mitch Mustain I believe) he was rated a 58 overall at the start of the season....after leading the league in passing yards, completion percentage, tds and having the fewest interceptions Mustain progressed to a 61 overall his sophmore season...

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If you want to change him then go ahead (it's your game who am I to tell you how to play it) but progression doesn't even work right most times. I actually wanted to test progression so I set the game down to pro and literally won the MVP and superbowl MVP with a 5th round rookie QB (Mitch Mustain I believe) he was rated a 58 overall at the start of the season....after leading the league in passing yards' date=' completion percentage, tds and having the fewest interceptions Mustain progressed to a 61 overall his sophmore season...[/quote']

I get your point. I personally just want to play with the players how the game has them, but to each his own.

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