Jump to content
  • Welcome!

    Register and log in easily with Twitter or Google accounts!

    Or simply create a new Huddle account. 

    Members receive fewer ads , access our dark theme, and the ability to join the discussion!

     

Heavy Rain review


KillerKat

Recommended Posts

I'm playing games that I either missed out on or didn't have time to play at the moment.

 

My latest one is Heavy Rain.

 

It was absolutely terrible.

 

It had the worst controls I have ever played with before in any game. No buttons were assigned a certain action. They just threw out random buttons for you to press. I couldn't sit down and relax because I had to spend time vigorously moving the controler up and down to change a fuging diaper. The game made me do useless stuff like that through out the whole storyline.

 

Which btw, the storyline was bland and dragged on way too long. There was hardly any action. I had very little influence on what actually happened in the game. I felt like I was just wasting my time playing this. I was merely just walking like a zombie pressing random buttons at random times. When I thought I was done, oops! There is another button Im supposed to press that popped out of the blue.

 

 Absolutely horrible and one of the worst games I have ever played.

 

The only good part was seeing the woman naked in the shower. Fantastic ass and great boobs btw.

Link to comment
Share on other sites

  • 3 weeks later...

Wow, just finished it and I am very impressed. I think it's crazy how all of the 52 chapters had many different scenarios that would've altered the rest of the game depending on the decisions you made.

 

Like one scenario would've left Lauren (the private investigator's helper), Madison (Ethan's girl), Norman Jayden (the detective), and Ethan's son dead, while Ethan would've hung himself in jail and Scott Shelby would walk without any consequences at all. You know how frustrating that would've been to have played the entire game and then have that happen?

 

Anyways, it almost makes me wanna explore the decisions and see how it ultimately affects the game, because I'm pretty sure two of the four playable characters could've died before the game was even halfway done.

Link to comment
Share on other sites

Also, they're making it into a movie, which will be interesting to see which paths and decisions they decide to take. 

 

My guess is that they would have Ethan get shot by the cops, but the son, Madison, and Jayden all live. 

 

As for the cast, man oh man if I didn't imagine Casey Affleck as Norman Jayden throughout every step of that game. But another great choice could be Joseph Gordon-Levitt, he'd definitely kill the portrayal or Jayden.

 

As for Ethan Mars, Clive Owen would make for a great Ethan in my opinion. Jake Gyllenhaal is another possibility. 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


  • PMH4OWPW7JD2TDGWZKTOYL2T3E.jpg

  • Topics

  • Posts

    • In my opinion Fitterer was probably right about not paying McCaffrey. Now not wanting to "pay RBs" in my opinion isn't something you want to set in stone, to me it all comes down to the individual.
    • Maybe I'm just not understanding, but everywhere that I have read says that signing bonuses go against the cap prorated by as much as five years. The following example uses Andrew Luck's rookie contract as an example. "Take Andrew Luck, the first overall pick in the 2012 NFL draft. Luck signed a four-year contract with the Colts worth $22.1 million and included a $14.5 million signing bonus. Rather than a $14.5 million cap hit in 2012, the Colts spread out his signing bonus over the life of his contract. The hit against the cap would be $3.625 million per year over four years instead of a direct cap hit of $14.5 million directly in 2012. This gave the Colts more leverage and cap flexibility in signing other players." https://www.the33rdteam.com/nfl-signing-bonuses-explained/ I don't know why some of you think that signing bonuses aren't counted against the cap over the length of the contract, but whatever.   "The bonus with a signing is usually the most garish aspect of a rookie contract. Bonus is the immediate cash players receive when they ink a deal. It factors into the cap, but only for the whole contract duration, in terms of salary cap calculations. In the case of Bryce Young’s $24.6 million signing bonus, that’s prorated to approximately $6.15 million per season over a four-year deal. This format allows teams to handle the cap and provides rookies with some short-term fiscal stability, which is important given the high injury risk in this league." https://collegefootballnetwork.com/how-rookie-contracts-work-in-the-nfl/ I understand how signing bonuses can be a useful tool in order to manage the cap, and as one of the article suggests, signing bonuses may become important if you have a tight cap, but the bill is always going to come due. I'm not necessarily referring to you Tuka, but it seems to me that others simply don't want to understand that fact which is why they're reacting to what I'm saying negatively. How odd. In any event, I have a better general understanding of why signing bonuses are used now, and it's generally to fit salaries under the cap. Surely players, whether they be rookies or not, love a signing bonus because they get a good portion of their money up front. This in turn gives them more security and probably amounts to tax benefits as well. I also understand why teams would not want to use signing bonuses, particularly for players or draftees who have a higher probability of being gone before a contract even ends.
    • Get any shot you can at humane society, so much cheaper
×
×
  • Create New...