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Star Wars The Old Republic


Sultan33g

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Just remember that orange items can be upgraded as you level so you can keep the same item.

This.

I wore orange gear in every available slot because it's so much easier to maintain proper gear levels with commendation mods and my own crafting skills, much better than relying on shitty greens and paying for gear.

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http://www.swtor.com/community/showthread.php?p=1435443#edit1435443

Looks like they're looking into some changes for JKs/SWs. I'm not sure how long I'll stick with a jugg, the class is just so damn complex. Right now I have 17 key bindings and I still need about 5 more. I feel like I'm constantly looking at my cooldowns/rage.

Other classes are just the same. I have 22 key bindings as a trooper and 30 if you count companion skills that I manually operate.

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Yes but do you use all those key bindings on nearly every fight? I'm curious to know what your regular 'rotation' is. In a very simplified way mine is saber throw, charge, kick(if weak), smash, hilt strike(not elites), retaliation, crush blow, sunder, scream, ravage, slash, assault. Those are used for every single fight and doesn't include abilities that I use all the time - choke, push, backhand, etc.

I'm not convinced that all the classes are the same in that regard. The consensus seems to be the jk/sw classes have way too many important abilities to juggle.

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Yes but do you use all those key bindings on nearly every fight? I'm curious to know what your regular 'rotation' is. In a very simplified way mine is saber throw, charge, kick(if weak), smash, hilt strike(not elites), retaliation, crush blow, sunder, scream, ravage, slash, assault. Those are used for every single fight and doesn't include abilities that I use all the time - choke, push, backhand, etc.

I'm not convinced that all the classes are the same in that regard. The consensus seems to be the jk/sw classes have way too many important abilities to juggle.

/spams tracer missle /takes nap:D

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