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StarCraft 2


The_Cannon

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Races are balanced the same as always. Terrans can do everything ok with the right specialty of units, Zerg are still the kings of speed and harrassment, Protoss are still based on a strong defense and overwhelming technologies. Unit weaknesses are a little more specialized than before, and the changes to the unit and tech trees for each really change up the stratagy options for each race. But all in all, the classic formula is still there.

And I had zero problems with the multiplayer during the beta. Can't imagine its gotten worse since then. Right now, I'm looking through all the neat crap I got in the collector's edition.

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Multiplayer is good but right now it's:

Terran > Toss > Zerg

Marauders are a little OP and it's making Terran the best race atm, at least in the beta they were.

Basic terran stratagy at the moment is MMM (Marine, Marauder, Medivac). But let's be honest, replace Marauder with Firebat and it's been the core terran strat since BW. The accessories can be played around with, but those were the necessities no matter what.

Knowing that, if you play either Protoss and Zerg and always have a counter to that unit grouping then you're equaled out. If not, then its your own damn fault noob.

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Basic terran stratagy at the moment is MMM (Marine, Marauder, Medivac). But let's be honest, replace Marauder with Firebat and it's been the core terran strat since BW. The accessories can be played around with, but those were the necessities no matter what.

Knowing that, if you play either Protoss and Zerg and always have a counter to that unit grouping then you're equaled out. If not, then its your own damn fault noob.

Neg. The old marines and medics strat isn't like MMM at all. M&M didn't use firebats. Marauders were way OP before they moved the slow to an upgrade instead of them just having it.

Zerg can deal with MMM if they rush roaches yeah but that's boring and toss has a lot of trouble dealing with terran early game no matter what. Reapers rape lots, upgraded marauders rape lots and stalkers which makes that match up very difficult for toss players. If MMM took some micro or skill to pull off then it'd be different but right now terran just attack moves bases. Zerg and toss players have to outplay terran players to win and even then the terran player is still at an advantage. Beating terran is all about surviving and trying to get to late game.

I say all this as someone who mainly plays terran.

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