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Console games are dying?


88 Bronco

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Unfortunately this is the case with me... I think I'm just getting old, though...

I got Assassin's Creed 2 two years ago on Xmas, and it still has the shrink wrap on it...

I got Oblivion this past Xmas, still shrink wrapped...

I got Prototype at the same time I got AC2... Played it maybe 5 hours

I got Socom: Confrontation same time as Prototype and AC2... played maybe 2 hours

I got New Vegas shipped to my house on the release date last October... I've put maybe 8 hours into it...

Never played more than 9 or 10 hours of Force Unleashed, and that was the last game I got before the ones listed above... I did spend hundreds of hours on Fallout 3 spread out through the time between Force Unleashed and into 2010... but since then, barely anything at all...

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consoles are more unreliable now. Discs just don't work. Once they fit games onto mini custom SSDs with high speed ports, they won't get any better. consoles aren't very error tolerant.. I could plug in my SNES and play it with ease as is the case with my N64. I don't have to wait 20 minutes so my copy of NCAA FB 11 can load since it's so bloated that the disc needs 09380493809 hours to spin and load it all.

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Have you been to a game stop lately? Go look carefully at the WALL of Xbox and Wii games just sitting there. I'd say half of them are utter trash, and the few that are good are overstocked and can be bought preowned for 30% to 60% off.

There is an event called the "Video Game Crash of 1983". A major component to that failure was oversaturation.

http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983

At the time of the U.S crash, there were numerous consoles on the market, including the Atari 2600, the Atari 5200, the Bally Astrocade, the ColecoVision, the Coleco Gemini (a 2600 clone), the Emerson Arcadia 2001, the Fairchild Channel F System II, the Magnavox Odyssey2, the Mattel Intellivision (and its just-released update with several peripherals, the Intellivision II), the Sears Tele-Games systems (which included both 2600 and Intellivision clones), the TandyvisioN (an Intellivision clone for Radio Shack), and the Vectrex.

Each one of these consoles had its own library of games, and many had large third-party libraries. Likewise, many of these same companies announced yet another generation of consoles for 1984, such as the Odyssey3, and Atari 7800.

Adding to the industry's woes was a glut of poor titles from hastily financed startup companies. These games, combined with weak high-profile Atari 2600 games, such as the video game version of the hit movie E.T. the Extra-Terrestrial and an infamous port of the popular arcade game Pac-Man, seriously damaged the reputation of the industry. Finally, Atari's market-leading 2600, then in its sixth year, was starting to approach saturation

And the industry is doing it again. Perfect example:

Guitar Hero I-III (maybe IV) were cool. But all the back to back sequels and spin offs has killed the title.

The video game industry is focusing on quantity, not quality. There is NO reason why the next gen of games hasn't emerged. Except, the video game companies simply want the most money for least R&D time.

Want to see an example of next-gen video games?

http://www.infinity-universe.com/Infinity/index.php

Procedural programming is used to create a small galaxy sized environment. It's potential is complete immersion. I can't imagine what the guy could do with a production company's budget.

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I think the problem is games take too long to get into these days. They are accompanied by pointless stories or tutorial modes. Then there are games that are way too long. Final Fantasy 13 takes around 60 hours to complete.

Back in the day you throw Mario in, choose 1p and start playing. You run out of lives then turn it off and do something else.

You weren't stuck watching some game developer born without an imagination but a gift for programming try to convey to you the worst story you've ever experienced in your life.

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Consoles are stronger than ever. Its the trash that costs $60 a pop that can't sell.

The PS1 was so successful because a brand new game was usually under $40, in a good economy. And the game was finished.

$60 is a lot to pay for a game that was probably rushed, has a downloadable patch available at launch, and the part you really really wanna play will be DLC (that you have to pay for) sometime down the road.

Fug that.

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