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Somebody talk Bioshock: Infinite with me.


Growl

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Spoilers, obviously.

Because nobody I know has played it. Just got done with a second playthrough and I have to say, as amazing as the plot was the first time around, playing through it the second, understanding all the importance of so many tiny little things throughout the course of the game. it was a masterpiece plot wise.

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I just beat the game last night. I sat down to play it for the 2nd time about 10:30 last night, and just got lost in it, fast forward to 5am and i was sitting there just mindblown by the ending, although I'm still not sure if it was just an easy way out to the whole 'tears in reality' thing , writing wise. With that being said, though, I enjoyed the game immensely and I plan to play it again all the way through in a few weeks to soak in what I know now.

I think the ending has inflated the scores considerably, and I have read a lot of criticism about how there are no "choices", although I kinda saw that as part of the underlying theme of the story in the first place. Bring back the girl, repay the debt. I think as videogames go, the art direction was amazing and it has been probably absent from most every other game I've played since the original Bioshock.

It doesn't reinvent the wheel with gameplay, it's not epic by open-world free roam standards at all, and the story gets a little bit muddled in the middle, but overall I thoroughly enjoyed it.....as evidenced by my intended casual sit down to play an hour or two and ended up being a marathon to the ending.

Once Elizabeth gets taken and you start finding recordings of her, see Old Elizabeth destroying New York, things started to come together but I don't think it will all set in perfectly until I can see everything again.

And I know the Lutece twins will make a LOT more sense in their meta-arguments and the rhetorical questions that they continually pose.

My favorite part of playing the game?

The Railways :D of course, although from what I saw in early gameplay footage, it seems like they were scaled down a bit. A little disappointed that it wasn't more massive in scale but it didn't need to be.

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, and I have read a lot of criticism about how there are no "choices", although I kinda saw that as part of the underlying theme of the story in the first place.

Dead on. Your choices meaning nothing ties into Elizabeth's "swim in different oceans, land on the same shore" speech near the end when you see another Booker and Elizabeth walking near you. While the point of the game is rooted in the theory that there are an infinite number of universes each spawned by diverging choices, it was making the point that Comstock was still a massive threat in an Infinite amount of universes because of so many choices that happened within that universe, which segued into the ending with Booker needing to prevent any of it from happening. Very intelligent writing, and this explanation is really simplifying it and taking away from how amazingly complex it was.

As much as I loved the Lutece "twins" and their philosophical input into the game-it truly was great- my favorite part of the game came when I was in my second play through and realized that the universe you went to where Booker was a vox martyr was the end result of one of the attempts by the Lutece "twins" previous 122 attempts (evidenced by the chalk board at the beginning of the game) to rescue Elizabeth via Booker. Collecting Booker's voxophones and hearing how he responded to a few divergences in the timeline and created another storyline entirely I'm his universe was just a great moment for me where I just truly appreciated and was wowed at the plot as a whole. It was really great how well demonstrated how a couple things differently drastically changed things-and then the fact that we got to hear how it happened and witness it all first hand? Just totally tripped me out. Awesome writing.

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looking forward to playing this when it goes on sale

still not interested in the 2nd one

2nd one was sub-par

3rd is definitely better. different from the first, though. seems to be a lot of running and gunning, it's pretty fast paced compared to the others. i've enjoyed it so far.

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looking forward to playing this when it goes on sale

still not interested in the 2nd one

If you like the first one the sequel is good enough I suppose even though it's completely pointless and doesn't really add anything to the world. If you just really like messing around in Rapture then I'd pick it up so you'd have some variety besides playing Bioshock 1 over and over.

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Infinite is incredible. I don't really know how else to describe the game, after the second playthrough. The combat mechanics of the game are a little lackluster, and feel as though they came out in 2008, but that doesn't take away from the incredible narrative of the game.

The whole idea of a Schrodinger's Universe (multi-verse) where there are infinite lives in which you've lived and infinite choices that you have made and simultaneously have not made, is mind blowing. Especially lived out in a way that even takes you through places like the Infinite Lighthouses or even the trip back through Rapture.

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