Jump to content
  • Welcome!

    Register and log in easily with Twitter or Google accounts!

    Or simply create a new Huddle account. 

    Members receive fewer ads , access our dark theme, and the ability to join the discussion!

     

GTA V (tease)


Chimera

Recommended Posts

So I sprung at the midnight release.

I planned on playing until the wee hours of the morning and then keep playing.

However, as I've mentioned before, I cut the cable back in November. I don't have an internet connection at home; I only use my phone.

The game requires me to update my ps3 firmware before playing. Ok, that sucks, but problem solved! (or so I thought). I would just connect it to the tv in my vehicle and update from a relative's driveway. I found the original box for my ps3 and took out the composite A/V cables. I unplugged the HDMI cable and tested it to see if it works. Great, it does.

Then I crawled behind my whole A/V center and unplugged the power cable. I carried everything to my vehicle and tested the power inverter in my vehicle. The little red light came on. I pressed the power button. Nothing. It doesn't have enough juice to power a PS3. Well that's just great.

My next idea was to turn my phone into a wi-fi hotspot. Well everything worked great, except that for whatever reason, I can't connect to playstation network.

Oh well; I'll get it going tomorrow.

Link to comment
Share on other sites

Yep, got it going earlier today. The control scheme for combat is very similar to Red Dead, which is a good thing. An exception would be a repo mission where I punched out a few gunmen before I realized I had a pistol and a shotgun.

Haven't played much yet, but there seems to be an endless run of missions and side missions right off the bat.

Cops get on you for anything. Stand too close to someone on the street, you're gonna fight. And cops will be there. It's pretty easy to ditch them; I lost them with a 4 star wanted level. Just don't stay stationary; they WILL find you.

Link to comment
Share on other sites

Yep, got it going earlier today. The control scheme for combat is very similar to Red Dead, which is a good thing. An exception would be a repo mission where I punched out a few gunmen before I realized I had a pistol and a shotgun.

Haven't played much yet, but there seems to be an endless run of missions and side missions right off the bat.

Cops get on you for anything. Stand too close to someone on the street, you're gonna fight. And cops will be there. It's pretty easy to ditch them; I lost them with a 4 star wanted level. Just don't stay stationary; they WILL find you.

When you say anything, do you mean like speeding and weaving through traffic too?

In the old games you could do just about anything as long as you didn't bump a cop car lol.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


  • PMH4OWPW7JD2TDGWZKTOYL2T3E.jpg

  • Topics

  • Posts

    • Congratulations do they know who the father is?
    • In my opinion Fitterer was probably right about not paying McCaffrey. Now not wanting to "pay RBs" in my opinion isn't something you want to set in stone, to me it all comes down to the individual.
    • Maybe I'm just not understanding, but everywhere that I have read says that signing bonuses go against the cap prorated by as much as five years. The following example uses Andrew Luck's rookie contract as an example. "Take Andrew Luck, the first overall pick in the 2012 NFL draft. Luck signed a four-year contract with the Colts worth $22.1 million and included a $14.5 million signing bonus. Rather than a $14.5 million cap hit in 2012, the Colts spread out his signing bonus over the life of his contract. The hit against the cap would be $3.625 million per year over four years instead of a direct cap hit of $14.5 million directly in 2012. This gave the Colts more leverage and cap flexibility in signing other players." https://www.the33rdteam.com/nfl-signing-bonuses-explained/ I don't know why some of you think that signing bonuses aren't counted against the cap over the length of the contract, but whatever.   "The bonus with a signing is usually the most garish aspect of a rookie contract. Bonus is the immediate cash players receive when they ink a deal. It factors into the cap, but only for the whole contract duration, in terms of salary cap calculations. In the case of Bryce Young’s $24.6 million signing bonus, that’s prorated to approximately $6.15 million per season over a four-year deal. This format allows teams to handle the cap and provides rookies with some short-term fiscal stability, which is important given the high injury risk in this league." https://collegefootballnetwork.com/how-rookie-contracts-work-in-the-nfl/ I understand how signing bonuses can be a useful tool in order to manage the cap, and as one of the article suggests, signing bonuses may become important if you have a tight cap, but the bill is always going to come due. I'm not necessarily referring to you Tuka, but it seems to me that others simply don't want to understand that fact which is why they're reacting to what I'm saying negatively. How odd. In any event, I have a better general understanding of why signing bonuses are used now, and it's generally to fit salaries under the cap. Surely players, whether they be rookies or not, love a signing bonus because they get a good portion of their money up front. This in turn gives them more security and probably amounts to tax benefits as well. I also understand why teams would not want to use signing bonuses, particularly for players or draftees who have a higher probability of being gone before a contract even ends.
×
×
  • Create New...