Jump to content
  • Welcome!

    Register and log in easily with Twitter or Google accounts!

    Or simply create a new Huddle account. 

    Members receive fewer ads , access our dark theme, and the ability to join the discussion!

     

Madden 12 is awful..


Cat'sGrowl

Recommended Posts

Last year I finally stopped buying the game, and it felt great. $60 well kept. Rented the game instead and was glad I didn't buy it.

Same thing this year.

This year's version is terrible..

The "new and improved" presentation is nothing more than a few shots of the stadium prior to each game. There is no sports show, radio broadcast, half time show, anything. Nada. Zero. The menu screen for Franchise mode is the most bland piece of garbage I have ever seen in a video game of this tier. What happened to the old days of sports game where the menu screens had almost an RPG element to them? And of course, once again, EA didn't make use of the ESPN license, as they can't admit how far behind 2k they were.

I have to say the worst addition to the game this year is the new "traits" system, which allow each player to act like "himself" which sounds great in theory, but turns out to be the most infuriating feature of any Madden game. In other words, if the lone man who does the ratings at Madden deems my player "inconsistent" then by golly, he is going to throw passes anywhere he chooses, regardless of where I am trying to aim the ball.

Let me explain.

I had Jeremy Shockey running a mesh patten in front of me today. He had the linebacker beat by a good 3 yards. So, I, trying to make sure I got the first down, threw the ball at Shockey, and aimed it to be down and away from the defender to ensure he couldn't make a play on the ball.

INSTEAD, the LB stops exactly where he is, faces me, and Cam throws the ball right to him for an INT, nullifying any of the thought process that I had put into the throw.

It completely took the controller out of my hand for a pre-determined INT.. And this kind of thing happens on almost every play

.

In other words, unless you pick a select groups of QB's that the ratings "guru" has deemed worthy, you are stuck with a QB who is doomed to at least try to throw an INT every few passes or so. It may seem like an attempt at being "true to life," but all it does is take away the player's ability to play to the fullest extent of his ability-kinda like LameFlow last year, but now it's actually affecting gameplay.

*Sigh*

Oh well. :banghead:

I just miss the days of being excited for these football games and being rewarded for it. Instead I've spent all day screaming at my television. Sadly, there are loads of other pestering issues with the game (challenge system is still broken 8 years after they initially added it) but I just needed to vent my main problems. Hope you guys are enjoying it.

Link to comment
Share on other sites

NCAA was very disappointing this year, I've already stopped playing it.

Isn't NCAA just last years Madden? I always felt it was.

EASports is just another example of 'they got too big to care' The last Madden I got was 07 same for Tiger Woods, weird that was when both games went downhill. or is it?

Link to comment
Share on other sites

They stopped trying when they got the nfl exclusive license everyone knows that. ill never buy another madden ever.

Yep, after 2k disappeared EA quickly realized they could get away with changing the graphics, rosters, and one or two gameplay tweaks each year. Honestly, the content each new Madden adds could be provided each year in $30 content downloads.

Link to comment
Share on other sites

I have to say the worst addition to the game this year is the new "traits" system, which allow each player to act like "himself" which sounds great in theory, but turns out to be the most infuriating feature of any Madden game. In other words, if the lone man who does the ratings at Madden deems my player "inconsistent" then by golly, he is going to throw passes anywhere he chooses, regardless of where I am trying to aim the ball.

Let me explain.

I had Jeremy Shockey running a mesh patten in front of me today. He had the linebacker beat by a good 3 yards. So, I, trying to make sure I got the first down, threw the ball at Shockey, and aimed it to be down and away from the defender to ensure he couldn't make a play on the ball.

INSTEAD, the LB stops exactly where he is, faces me, and Cam throws the ball right to him for an INT, nullifying any of the thought process that I had put into the throw.

It completely took the controller out of my hand for a pre-determined INT.. And this kind of thing happens on almost every play

.

So let me get this straight, you would be totally fine playing against the Colts, knocking Payton Manning out of the game and having Curtis Painter be no different than Payton Manning. PLease don't waste our time making a thread about why you hate Madden because every player doesn't play like Payton Manning, I loved 2k5 for what it was and what it could have become but don't sit there and tell me this bs.

On top of that you bring up "Consistency" as being a reason that you hate the game when EA has stated EVERY player has the same consistency rating.

Link to comment
Share on other sites

So let me get this straight, you would be totally fine playing against the Colts, knocking Payton Manning out of the game and having Curtis Painter be no different than Payton Manning. PLease don't waste our time making a thread about why you hate Madden because every player doesn't play like Payton Manning, I loved 2k5 for what it was and what it could have become but don't sit there and tell me this bs.

On top of that you bring up "Consistency" as being a reason that you hate the game when EA has stated EVERY player has the same consistency rating.

Pretty sure every player has the same confidence, not consistency

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


  • PMH4OWPW7JD2TDGWZKTOYL2T3E.jpg

  • Topics

  • Posts

    • Congratulations do they know who the father is?
    • In my opinion Fitterer was probably right about not paying McCaffrey. Now not wanting to "pay RBs" in my opinion isn't something you want to set in stone, to me it all comes down to the individual.
    • Maybe I'm just not understanding, but everywhere that I have read says that signing bonuses go against the cap prorated by as much as five years. The following example uses Andrew Luck's rookie contract as an example. "Take Andrew Luck, the first overall pick in the 2012 NFL draft. Luck signed a four-year contract with the Colts worth $22.1 million and included a $14.5 million signing bonus. Rather than a $14.5 million cap hit in 2012, the Colts spread out his signing bonus over the life of his contract. The hit against the cap would be $3.625 million per year over four years instead of a direct cap hit of $14.5 million directly in 2012. This gave the Colts more leverage and cap flexibility in signing other players." https://www.the33rdteam.com/nfl-signing-bonuses-explained/ I don't know why some of you think that signing bonuses aren't counted against the cap over the length of the contract, but whatever.   "The bonus with a signing is usually the most garish aspect of a rookie contract. Bonus is the immediate cash players receive when they ink a deal. It factors into the cap, but only for the whole contract duration, in terms of salary cap calculations. In the case of Bryce Young’s $24.6 million signing bonus, that’s prorated to approximately $6.15 million per season over a four-year deal. This format allows teams to handle the cap and provides rookies with some short-term fiscal stability, which is important given the high injury risk in this league." https://collegefootballnetwork.com/how-rookie-contracts-work-in-the-nfl/ I understand how signing bonuses can be a useful tool in order to manage the cap, and as one of the article suggests, signing bonuses may become important if you have a tight cap, but the bill is always going to come due. I'm not necessarily referring to you Tuka, but it seems to me that others simply don't want to understand that fact which is why they're reacting to what I'm saying negatively. How odd. In any event, I have a better general understanding of why signing bonuses are used now, and it's generally to fit salaries under the cap. Surely players, whether they be rookies or not, love a signing bonus because they get a good portion of their money up front. This in turn gives them more security and probably amounts to tax benefits as well. I also understand why teams would not want to use signing bonuses, particularly for players or draftees who have a higher probability of being gone before a contract even ends.
×
×
  • Create New...