Jump to content
  • Welcome!

    Register and log in easily with Twitter or Google accounts!

    Or simply create a new Huddle account. 

    Members receive fewer ads , access our dark theme, and the ability to join the discussion!

     

Next Xbox and Playstation to Block Used Games


Wyank

Recommended Posts

Xbox Link

Additionally, a "reliable industry source" tells Kotaku that Microsoft's Next Xbox may incorporate a system that blocks gamers from playing used titles. Further details concerning the implementation of such a system were not offered.

PS3 Link

Buckle up, Sony enthusiasts. A tipster has told Kotaku that the PlayStation 4 is named "Orbis" and that it will feature an anti-used-game system, offer no backward compatibility with PlayStation 3 titles, and ship in holiday 2013. As for the first part of the rumor, multiple sources told the blog that the Orbis will sport some sort of anti-used-game measure. Full Orbis games will be available via Blu-ray disc or as a PlayStation Network download and will be locked to a single PSN account. Players will not be able to circumvent the system by remaining offline, as the source said users will be forced to be connected to the PSN to boot up their games.

Both will require user to be always online to play games as well. Link above for next Sony product already states this.

Xbox Link

Gamers will need an Internet connection to play next-generation Xbox titles, if a report proves accurate. VG247 cites sources who claim the next Xbox will require a constant Internet connection as a method of fighting piracy. No further information concerning this was offered.

There's other info on the systems coming out like 720 will come with blue ray drive and kinect 2. Expected release dates of holiday season of 2013. But the blocking of used games might be a deal breaker for me. I like buying used games. I like selling my new when bought games to get back some of that $60. Just not fond of where this is going.

Link to comment
Share on other sites

They will kill their own business. The only way people stomach spending $60 on a game is to know they can recoup some of it towards a future purchase. I personally will stick with my ps3 because the best part is playing games when I don't have access to internet. Gamestop is going to die from this. Smaller local places will thrive selling old consoles and old games.

I've really become disgruntled with the entire gaming industry. It started as a bunch of nerds enjoying a passion. But those small nerd companies needed investments from big business and it became about money. I bought a used copy of ncaa 11' because it had Cam Newton in it. To gain online access was $10 because it was used. To open all of the features was going to be another $30. Opening features should be done by in game achievement, not money. There is nothing worse than realizing you just bought a bad game. That is why I rarely if ever buy games these days. If Nintendo really wants the Wii U to bring the company back to glory they should allow used games on their network. That will give them an edge they haven't had since the N64.

Link to comment
Share on other sites

I like selling my new when bought games to get back some of that $60.

The $60 price point drives me nuts because not all games are created equal. Madden has been running the same engine for 10 years. They tweak it a little each year but their development costs are very low compared to a stand alone game like Uncharted 1. I bought this Xmen Destiny game and it was a got damned joke. Any college kid could have made this game in his dorm room and it cost as much as an epic title like Zelda Skyward sword. A lower quality game should start at $20. You wouldn't pay the same price for New Balance as you would for Jordans.

Link to comment
Share on other sites

And if you have to be online the entire time, what's to stop them from implementing a system that cuts off the ability to play older games, i.e. cutting off Madden 12 once Madden 13 comes out, etc? Not sure I'd put it past the companies at this point. The move towards "licensure" from "ownership" continues to have horrible implications.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


  • PMH4OWPW7JD2TDGWZKTOYL2T3E.jpg

  • Topics

  • Posts

    • You may be interested to know that the average depth of separation is dependent upon the type of route run. Though go-routes are the most type of route run, they also produce the least amount of separation (and, of course, completions).   "The average pass catcher runs a go route on nearly a quarter of all routes (22.3%), the highest percentage of any route type in our data. However, those routes are targeted roughly 1 out of 10 times (10.8 percent), the lowest target rate of any route. The WR screen is the least-run route (3.4%), and it's the only route where the average target is behind the line of scrimmage. But it's also targeted at the highest rate (40.7%) and early in the play (1.6 seconds average time to throw). The most targeted routes outside of the WR Screen? The out (27.8%) and slant (25.2%) routes are the next most popular across the league."     "The most valuable routes by expected points added per target were the post (+0.48) and corner (+0.43) routes. The go route (+0.19) ranked seventh on the list of 10 route types. The go route (+0.19) ranked seventh on the list of 10 route types. One possible reason for this: It's harder to separate on go routes, which put the player on a straight path, than on posts or corners, which ask the player to make a cut. Targeted pass catchers on posts and corners average 2.4 yards and 2.3 yards of separation from the nearest defender, respectively, while pass catchers targeted on go routes average just 1.8 yards of separation."   https://www.nfl.com/news/next-gen-stats-intro-to-new-route-recognition-model#:~:text=Targeted pass catchers on posts,) and slant (+0.26).   I would expect that Thielen would have an easier time catching the ball based that he runs the routes where it's easier to get open. Tet? Yet to be seen, but we may be better served getting him on some slants and crossers also.  In general, receivers are going to average a lower completion percentage and yards of separation on certain types of routes than others, that's why we shouldn't necessarily be taking stats, even advanced ones, at face value, as there are dynamics that most aren't even thinking about.  In terms of Tet, he's bigger and somewhat slower than a smaller dude, so you'd expect him not to have as much separation on go-routes, but his catch radius is massive and his hands are awesome. Hitting him in stride will probably be killer, but of course QBs are less accurate on go-routes according to the stats. Depending upon Tet's route versatility and how he is used, we could have a unicorn though. He's relatively fast, has great hands and gets YAC (and on an off note, if X can hold on to the ball, he's dangerous as well because he already has shown some separation ability).    
    • Most elite WRs aren't necessarily burners. Not a lot of elite WRs in the modern era were 4.3 guys. If anything, sometimes it seems like the super fast guys use their speed as a crutch and it hampers their development in the intricacies of route running.
×
×
  • Create New...