I think it's important to emphasize the part about there being only one receiver in many routes, as it lends to my belaboring the point about the RPOs/playcalls being a huge chunk of the problem. Again, with most RPOs, you only have 1, maybe 2 at most, receiving options, but generally, realistically, no matter how many routes are included, there is really only 1 available because of the timing of the play. If you take too long to throw, you'll end up getting an illegal man downfield penalty because they continue to block as if it was a run... so because of the timing, you only have that primary read or hand it off. Again, it's why I keep saying they're running way too much of it and it compounds and accentuates why the offense looks so disjointed and so dysfunctional. From the batted balls to the seeming bad play calls where it appears nothing was ever open and we just eat a sack or hand it off late to a TFL... so much of it is because they keep running RPOs. The defensive linemen mush rushing to watch the run while they are playing the one route, the DBs are sitting on those limited routes, and it leaves nothing in a matter of a second or two after the snap. I just can't understand, especially considering the early returns, why McAdoodoo insists on continuing continuing run it so much, if at all at this point. It is such a hindrance.